Djinn

Djinn are magical, wish-granting creatures who are said to dwell in the "Something" Desert. Often confused with sand spirits or demons, Djinn are in fact their own entity and are said to imbue fortune or misfortune on those who encounter them.

Description
According to Alcede's Bestiary, Djinn (djinni in the singular) appear almost human. A djinni can have the features of a male or a female, although it is unknown whether this is for any reproductive purpose or if djinn truly have genders. They are said to have hair as black as a starless night, skin color that ranges from bright pinks and reds to deep blues and greens, and two large curved horns protruding from their foreheads. Alcede relents he never personally examined a djinni or even encountered one in his travels but studied many accounts of those who did happen upon one.

Alcede says there are two types of djinn: benevolent and malevolent. A benevolent djinn may grant you a bag of gold if you cross its path. A malevolent one might burn down your house. A benevolent may save you from dying of thirst lost in the desert while a malevolent is likely to conjure a sandstorm to finish you off. It is unknown whether there are defining characteristics between the two, no one has ever met both types and lived.

Both benevolent and malevolent djinn are said to have some control of the desert. They often appear from the sand or a gust of wind, then disappear the same way. Mages at the Academy are clueless to the source of their magic however, as belevolents are said to give boons that range from gold to livestock, whatever is desired most by the encountered. Comparisons have been made between malevolent djinn's magic and that of the faeries of the Northern Isles. "Something Desert" mage Amal Amar theorized they are related to the demons of the desert, perhaps a half breed. Alcede himself believed that, like elves, djinn are descendants from the elementals of the Dawn Age.